![]() ![]() Unfortunately, as these issues caused significant degredation of the overall gameplay experience, we ultimately had to take a step back on this quality of life improvement and table it for now. In addition, we encountered a lot of technical issues with increasing overall stash space for players. Other changes were made to help smooth out overall gameplay, such as making Bounties feel like less of a chore and more rewarding and reworking a few of our notification screens. We’ve hit a little bit of everything, from adding additional Torment levels, making Ancient/Primal Puzzle Rings feel rewarding, and adding some Stash space improvements.
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